I like the video describing the differences between mechanics, dynamics and aesthetics as I know a lot of people were asking what they were when writing about there own game design asking for the context they could use it. I also think if the video had a voice over reading out the writing or talking about them more in detail it would be easier and I would have more retention. It helped the way the video cleared up the difference between mechanics and dynamics as I do sometimes get them mixed up especially with the grey areas. When I first clicked to read the MDA I was a bit over whelmed with the amount of writing. "By moving between MDA ís three levels of abstraction, we can conceptualize the dynamic behavior of game systems. Understanding games as dynamic systems helps us develop techniques for iterative design and improvement" This is talking about how each part of MDA can help understand what people want and almost control how they will act in the game while giving them th...
The idea I am focusing in on is a hamster who has escaped the house from its owner in a hamster ball and is exploring the outside world for the first time. Some mechanics I was thinking of having is an attack against enemy's like cats and animal control. Im not sure what I would do as the attack move though as there are many ways I could do it. I could do a similar one to sonic the hedgehog and spin fast or jump on top of them. I could also give him a weapon which would be easier to do probably. Another mechanic is that the hamster ball can act as a barrier/ second life like in mario when he gets bigger from eating a mushroom. I feel like it would be a good and interesting mechanic to add as it will enable me to make the game more difficult.The last mechanic is a simple one but it gives an objective to the game which is for the h amster to collect something around the map. What the character would be based on Source
My first idea I have for my game is an obstacle style game where you have to jump over gaps and time running through blades all while collecting gems to pass through to the next level. If you fall down a gap or get hit by a blade you go back to a checkpoint or to the start. Each level would have a different theme or style look. Each level will get more difficult with things like the level art affecting what you can see making it harder. I like this idea because I enjoy these challenge games and I feel like it wouldn't be too hard to produce. I guess you could say it would be similar to the game mirrors edge a little bit. This is what I would say best describes the game. Here is an example of it My second idea is about an alien who crashed on earth and is looking for parts for his ship to leave. But he is being chased by the FBI so has to deal with them while looking for pieces. The alien will have a gun and can shoot the FBI agents. There will be cows that you can abduct/absorb ...
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