I like the video describing the differences between mechanics, dynamics and aesthetics as I know a lot of people were asking what they were when writing about there own game design asking for the context they could use it. I also think if the video had a voice over reading out the writing or talking about them more in detail it would be easier and I would have more retention. It helped the way the video cleared up the difference between mechanics and dynamics as I do sometimes get them mixed up especially with the grey areas. When I first clicked to read the MDA I was a bit over whelmed with the amount of writing. "By moving between MDA ís three levels of abstraction, we can conceptualize the dynamic behavior of game systems. Understanding games as dynamic systems helps us develop techniques for iterative design and improvement" This is talking about how each part of MDA can help understand what people want and almost control how they will act in the game while giving them th...
The idea I am focusing in on is a hamster who has escaped the house from its owner in a hamster ball and is exploring the outside world for the first time. Some mechanics I was thinking of having is an attack against enemy's like cats and animal control. Im not sure what I would do as the attack move though as there are many ways I could do it. I could do a similar one to sonic the hedgehog and spin fast or jump on top of them. I could also give him a weapon which would be easier to do probably. Another mechanic is that the hamster ball can act as a barrier/ second life like in mario when he gets bigger from eating a mushroom. I feel like it would be a good and interesting mechanic to add as it will enable me to make the game more difficult.The last mechanic is a simple one but it gives an objective to the game which is for the h amster to collect something around the map. What the character would be based on Source
This is my alpha for my game. Im unsure whether to add more terrain around the area such as grasslands and have the city isolated. Or leave it how it is. There is also an underground in the subway. Im finding it tedious to do each and everything but now its mainly copy and paste which is not too bad. I also have gems in the game but want to change them to acorns or nuts. Im finding the textures difficult in getting them right for the size and not overlapping. Im on track with getting most things with my game I am just trying to make it more professional looking. Just adding in the sky and other small things such as music. I am struggling to find a character that suits what I am looking for. The subway and sidewalk and buildings close up The buildings from further back
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