The game genre planned will be adventure fantasy. This will entail the main character a hamster in a hamster ball who has escaped from his home. This will allow you to explore the world and try and find acorns to eat and store in its mouth. All while trying to fight off cats and animal control. The maps will be as intricate as can be with some secret holes and tubes that only the hamster can fit in. There will also have the hamster ball as an extra life just like in mario when he gets bigger it acts as a second life. I will also need to figure out how to make the hamster ball spin and it will take time to make the buildings and the town style. I can either do in a country side or in a big city. I probably will pick whichever is easiest.
We should expand our vocabulary in the use of describing games in games design and about the overall game. We use "That was fun" or "I don't know, that wasn't much fun" instead we should be dissecting the game into the fundamentals and components of it and talk about what works and what doesn't and explain your thoughts on why. But because a game can be so brad this can be a daunting challenge and seems like you don't know where to start. Design has struggled to to evolve as much as its counter parts due to the lacks of ability to critique it. Designs have been similar in games for the past few years with not much of a leap in the graphics. This could be due to people not being open for change and appreciate the nostalgia almost or they're too used to it. It may also be down to the fact that the technology has advanced for graphics to get better and change but it can be very costly and a lot designers are catering to a broad spectrum of people. T...
First Tutorial Second Tutorial Third Tutorial My tutorials I have chosen are for building a city as my game will based in a small city scape. This is one third of the tutorials to have a complete city built to a small scale. The start of the first tutorial was mainly a run through of how to use unity 5 the end started off on the shape of our buildings and the path and the road. I then applied textures of them to make them look like how they are meant to. It was good to see how to do a continuous pattern for the path. The third and final tutorial showed how to add textures to the shapes to make them look like shop fronts and buildings. It was smart and quick work to have the same textures all the way around as you can only see the front of the shop. From then on it was simply copy and pasting after the new texture. This was quick and easy but made a huge difference to my game as it made it look more fitting to the game design I had envisioned and was hoping for. City Scape Sourc...
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