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Showing posts from November, 2018

Unity Free Tutorials

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First Tutorial Second Tutorial The first tutorial worked on depth and adding a subway entrance. This will really add to the game I feel and will make for a cool area for my character to explore. It was not really something I thought of until I watched the tutorial but I felt it would be a nice addition to the game. It was very tedious to make each individual step it would be easier if you could do it as a collective. It was also hard to have the steps aligned so the character could walk down them. It was really good to get a feel of the partly done subway area and made me realise how much I can do more with it. I might expand this a bit more as I feel it could be a main part of the level. The second part of the tutorial. There was more focus on the small details to make it look better and more professional on the outside. After this it started going on to creating more shops and buildings on the street. I will more than likely copy and paste a lot of these as it would be tedious

Tech Tip: Google Map

Here is a place id love to visit

Einstein Tech Tip

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Week 8 Progress

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Im happy with my progress and feel like I have kept up to date with blogs and assignments best i could apart from one week where I was very ill. My weekly routine has really improved since the start it just took a couple of weeks to really get into it. I find this week has been hard as it was pilled with assignments especially for the group project. I enjoy the unity tutorials as I am more of technical kind of person. These also have been enjoyable as its a new skill that I have been learning and being forced to continue which in result is making me better at it. I am using the extra credit tasks especially as of recent. I find they are great way to catch up if you have fallen behind. I want to stay on top of assignments and have a better time management and I also hope to improve my writing more for second semester as I can now write more and ain't struggling to do so. The one thing i could improve is my vocabulary as I feel it could be better and that I tend to use the same sent

Week 8 Comments and Feedback

 I am finding I m not receiving much feedback so I cam not really comment on this part of the feedback I received feedback weeks ago and that was weeks. I feel as if people are not fully using the randomiser correctly and are refreshing it until they have someone they knows blog to comment on. Its understandable to do it on blogs that people are posting what we are meant to comment on. I try to leave helpful feedback on every persons blog and try give them helpful feedback. I also give my honest opinion on there posts and game. I am finding other people writing as a helpful tool to see how I can improve my writing and see where I am faltering in my blog posts compared to others. Just from looking at others blogs I increased my writing length of  blog posts. I feel some people are just doing the comments and are finding them tedious so they just try to hit the word count. I do not think I did an introduction post sadly so people can not comment on that. I feel like my blog voices my op

Week 8 Reading and Writing

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I found the reading really helped me with my understandings of making a game. At the beginning I was confident thinking I could make a game then and there but the readings helped me realise how much goes into just the thought process of making a game. I felt some of the readings were boring but they were helpful.  I found the best way for the reading is to split the time equally to reading them but if I'm really interested or feel like its really useful I will continue reading until the end. Im quite happy with the game assignment but I am feeling very overwhelmed with the amount of assignments but I'm getting through it. My biggest accomplishment for this class is the fact my writing has improved so much and I'm more confident in my writing skills. Before I would be scared to start writings or would put them off but more and more each week I'm enjoying it and finding my writing flow. I sometimes feel I'm doing the blog posts in the wrong narrative or writing the w

Tech Task

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my meme Source I used img flip to create this relate-able meme

Unity Free Tutorials

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First Tutorial Second Tutorial Third Tutorial My tutorials I have chosen are for building a city as my game will based in a small city scape. This is one third of the tutorials to have a complete city built to a small scale. The start of the first tutorial was mainly a run through of how to use unity 5 the end started off on the shape of our buildings and the path and the road. I then applied textures of them to make them look like how they are meant to. It was good to see how to do a continuous pattern for the path. The third and final tutorial showed how to add textures to the shapes to make them look like shop fronts and buildings. It was smart and quick work to have the same textures all the way around as you can only see the front of the shop. From then on it was simply copy and pasting after the new texture. This was quick and easy but made a huge difference to my game as it made it look more fitting to the game design I had envisioned and was hoping for. City Scape Sourc

Game Fun

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It was interesting to read about the predecessor of MMO's as MMO's are one of the biggest genres in the gaming world of PC's. It was helpful to see how the games cater to all there players needs and in turn makes it a reason for players to play the game more and more. The interest graph was something that made me think. The four type of players Killers, Achievers, Socialisers and Explorers. These are still applicable in almost all open world games today and MMO's this just shows how games haven't progressed much by way of original content. There might be reinvented content but they still follow the same design process but with better graphics. It then went on to talk about how these four group types view each other which I found to be very accurate as I have seen most of these myself while playing multiplayer games. Cards Source

Final GDD

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I found my gdd template had a lot of things that didn't apply to my game which made it harder to do. Some of the categories need me to be at a further place in the development. The gdd gives an insight in what I plan for my game. https://www.dundoc.com/project/4836 potential character Source

Unity Tutorial 05

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I was surprised at how simple it was to have the sky and lighting work. It really helps create a mood in the game. I also like how it has a lot of customisation. I used the new dawn as I liked the atmosphere it created in game and I changed the colours around. The little things can really change the feel of the game with the wind zones being great to give it a more real feeling to it. It also made me think about how much work goes in for the smallest of details in games nowadays. I am starting to realise that the code is very robotic and getting easier and easier as these tutorials go on. The fading screen is simple enough too. It then got tedious with small things to fix with the axe as there were little problems with it. The importing part was interesting as I will need to do it in my project as it will help for buildings. The only problem I had was I struggled to get the house to not look shiny and fake as much. I really got into these tutorials this week and wanted to watch more of

Games Decisions

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This weeks reading talks about game flow through cosyness. They talked about how certain games can make you have less worries and fear such as Stardew Valley as you don’t need to worry about shelter or feeding or death. This means that you have to have better content in the game to keep people entertained. As a certain amount of fear is needed. I myself agree that the fear is almost enjoyable and some games will get me so worried and excited to get through it. Which makes it enjoyable. Cosyness can also have other associates in games such a a romance and cute and childlike. Just by mentioning this tons of games come to mind that you would associate with this. I found the read so interesting as it made me think more about games that have a cosyness. I usually brush them off as boring or just a game I couldn’t see keeping my interest but I could never figure out why but it’s because of the lack of fear and thrill in the games. What comes to mind when I think of cosy 

Game Vision Statement

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The game genre planned will be adventure fantasy. This will entail the main character a hamster in a hamster ball who has escaped from his home. This will allow you to explore the world and try and find acorns to eat and store in its mouth. All while trying to fight off cats and animal control. The maps will be as intricate as can be with some secret holes and tubes that only the hamster can fit in. There will also have the hamster ball as an extra life just like in mario when he gets bigger it acts as a second life. I will also need to figure out how to make the hamster ball spin and it will take time to make the buildings and the town style. I can either do in a country side or in a big city. I probably will pick whichever is easiest.