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Showing posts with the label Reading

Game Fun

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It was interesting to read about the predecessor of MMO's as MMO's are one of the biggest genres in the gaming world of PC's. It was helpful to see how the games cater to all there players needs and in turn makes it a reason for players to play the game more and more. The interest graph was something that made me think. The four type of players Killers, Achievers, Socialisers and Explorers. These are still applicable in almost all open world games today and MMO's this just shows how games haven't progressed much by way of original content. There might be reinvented content but they still follow the same design process but with better graphics. It then went on to talk about how these four group types view each other which I found to be very accurate as I have seen most of these myself while playing multiplayer games. Cards Source

Games Decisions

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This weeks reading talks about game flow through cosyness. They talked about how certain games can make you have less worries and fear such as Stardew Valley as you don’t need to worry about shelter or feeding or death. This means that you have to have better content in the game to keep people entertained. As a certain amount of fear is needed. I myself agree that the fear is almost enjoyable and some games will get me so worried and excited to get through it. Which makes it enjoyable. Cosyness can also have other associates in games such a a romance and cute and childlike. Just by mentioning this tons of games come to mind that you would associate with this. I found the read so interesting as it made me think more about games that have a cosyness. I usually brush them off as boring or just a game I couldn’t see keeping my interest but I could never figure out why but it’s because of the lack of fear and thrill in the games. What comes to mind when I think of cosy 

Games MDA

I like the video describing the differences between mechanics, dynamics and aesthetics as I know a lot of people were asking what they were when writing about there own game design asking for the context they could use it. I also think if the video had a voice over reading out the writing or talking about them more in detail it would be easier and I would have more retention. It helped the way the video cleared up the difference between mechanics and dynamics as I do sometimes get them mixed up especially with the grey areas. When I first clicked to read the MDA I was a bit over whelmed with the amount of writing. "By moving between MDA ís three levels of abstraction, we can conceptualize the dynamic behavior of game systems. Understanding games as dynamic systems helps us develop techniques for iterative design and improvement" This is talking about how each part of MDA can help understand what people want and almost control how they will act in the game while giving them th...

Game Elements

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We should expand our vocabulary in the use of describing games in games design and about the overall game. We use "That was fun" or "I don't know, that wasn't much fun" instead we should be dissecting the game into the fundamentals and components of it and talk about what works and what doesn't and explain your thoughts on why. But because a game can be so brad this can be a daunting challenge and seems like you don't know where to start. Design has struggled to to evolve as much as its counter parts due to the lacks of ability to critique it. Designs have been similar in games for the past few years with not much of a leap in the graphics. This could be due to people not being open for change and appreciate the nostalgia almost or they're too used to it. It may also be down to the fact that the technology has advanced for graphics to get better and change but it can be very costly and a lot designers are catering to a broad spectrum of people. T...

Game Design

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Part 1 I like how the first reading piece address' the similarity in a lot of games and how they struggle to find how they differ. I really agree with this as many fps (first person shooters) are very similar hence why I stopped buying them especially how they now produce sequels that are basically the same game with slight changes in visuals and concept/time for the same high or sometimes a higher price. They also talk about how the older games are novel but were hits. I feel that older games were more focused on story line as multiplayer online was not an everyday thing. This means game designers and developers these days have more work and more focus drawn out. Costing more resources and time which in turn adds up to the costly game prices we see today. I also had a good think about how board games are actually in the same lines of computer games with the same problems of saturation and the struggle of trying to find your niche that will sell well. The third article I also fou...