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Showing posts with the label week 2

Feedback Thoughts

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How to Get Past Negativity Bias in Order to Hardwire Positive Experiences  this is the first article I chose to read. This talks about how we are very negatively evolved with our brains taking in more of the negative stuff around us rather than the positive. Which I think is really accurate as many people put themselves down for the work and have a constant feeling of it not being good enough or not having confidence in yourself. As I know I really do struggle with those things. This post teaches you how to re-hard wire your brain to take in more of the positive mindset. I found that some of them were very useful and interesting ways of  trying to change your mindset Why rejection hurts so much — and what to do about it  this is the second article I chose to read. I found this quote really interesting "The greatest damage rejection causes is usually self-inflicted. Just when our self-esteem is hurting most, we go and damage it even further." As I said in the first para...

Game Brainstorm

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My first idea I have for my game is an obstacle style game where you have to jump over gaps and time running through blades all while collecting gems to pass through to the next level. If you fall down a gap or get hit by a blade you go back to a checkpoint or to the start. Each level would have a different theme or style look. Each level will get more difficult with things like the level art affecting what you can see making it harder. I like this idea because I enjoy these challenge games and I feel like it wouldn't be too hard to produce. I guess you could say it would be similar to the game mirrors edge a little bit. This is what I would say best describes the game. Here is an example of it My second idea is about an alien who crashed on earth and is looking for parts for his ship to leave. But he is being chased by the FBI so has to deal with them while looking for pieces. The alien will have a gun and can shoot the FBI agents. There will be cows that you can abduct/absorb ...

Unity Tutorial 01

I learnt that unity only uses c sharp for coding now, as I thought there were multiple languages unity uses depending on the platform. I found how you can select where the lighting comes from very interesting as I know that takes a lot to do. The terrain editing reminded me of age of empires custom maps which was one of my favourite modes in the game. It is not as difficult as I thought it would be and I actually found it quite enjoyable messing with the terrain. As I was following the second tutorial I was getting worried there would not be any use of particles to make it look more professional but as I went on to the third tutorial I saw that we were using trees and grass. I was surprised at how much custom ability there is. It will take me a little while to get used to writing some of the scripts. I found the tutorials were easy to follow and the voice over was clear and concise. These tutorials have furthered my excitement to jump into the game design project. I really am enjoying ...

Game Design

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Part 1 I like how the first reading piece address' the similarity in a lot of games and how they struggle to find how they differ. I really agree with this as many fps (first person shooters) are very similar hence why I stopped buying them especially how they now produce sequels that are basically the same game with slight changes in visuals and concept/time for the same high or sometimes a higher price. They also talk about how the older games are novel but were hits. I feel that older games were more focused on story line as multiplayer online was not an everyday thing. This means game designers and developers these days have more work and more focus drawn out. Costing more resources and time which in turn adds up to the costly game prices we see today. I also had a good think about how board games are actually in the same lines of computer games with the same problems of saturation and the struggle of trying to find your niche that will sell well. The third article I also fou...