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Showing posts with the label Week 4

Game Vision Statement

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The game genre planned will be adventure fantasy. This will entail the main character a hamster in a hamster ball who has escaped from his home. This will allow you to explore the world and try and find acorns to eat and store in its mouth. All while trying to fight off cats and animal control. The maps will be as intricate as can be with some secret holes and tubes that only the hamster can fit in. There will also have the hamster ball as an extra life just like in mario when he gets bigger it acts as a second life. I will also need to figure out how to make the hamster ball spin and it will take time to make the buildings and the town style. I can either do in a country side or in a big city. I probably will pick whichever is easiest.

Games MDA

I like the video describing the differences between mechanics, dynamics and aesthetics as I know a lot of people were asking what they were when writing about there own game design asking for the context they could use it. I also think if the video had a voice over reading out the writing or talking about them more in detail it would be easier and I would have more retention. It helped the way the video cleared up the difference between mechanics and dynamics as I do sometimes get them mixed up especially with the grey areas. When I first clicked to read the MDA I was a bit over whelmed with the amount of writing. "By moving between MDA ís three levels of abstraction, we can conceptualize the dynamic behavior of game systems. Understanding games as dynamic systems helps us develop techniques for iterative design and improvement" This is talking about how each part of MDA can help understand what people want and almost control how they will act in the game while giving them th...