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Showing posts with the label Week 6

Final GDD

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I found my gdd template had a lot of things that didn't apply to my game which made it harder to do. Some of the categories need me to be at a further place in the development. The gdd gives an insight in what I plan for my game. https://www.dundoc.com/project/4836 potential character Source

Unity Tutorial 05

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I was surprised at how simple it was to have the sky and lighting work. It really helps create a mood in the game. I also like how it has a lot of customisation. I used the new dawn as I liked the atmosphere it created in game and I changed the colours around. The little things can really change the feel of the game with the wind zones being great to give it a more real feeling to it. It also made me think about how much work goes in for the smallest of details in games nowadays. I am starting to realise that the code is very robotic and getting easier and easier as these tutorials go on. The fading screen is simple enough too. It then got tedious with small things to fix with the axe as there were little problems with it. The importing part was interesting as I will need to do it in my project as it will help for buildings. The only problem I had was I struggled to get the house to not look shiny and fake as much. I really got into these tutorials this week and wanted to watch more of...

Games Decisions

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This weeks reading talks about game flow through cosyness. They talked about how certain games can make you have less worries and fear such as Stardew Valley as you don’t need to worry about shelter or feeding or death. This means that you have to have better content in the game to keep people entertained. As a certain amount of fear is needed. I myself agree that the fear is almost enjoyable and some games will get me so worried and excited to get through it. Which makes it enjoyable. Cosyness can also have other associates in games such a a romance and cute and childlike. Just by mentioning this tons of games come to mind that you would associate with this. I found the read so interesting as it made me think more about games that have a cosyness. I usually brush them off as boring or just a game I couldn’t see keeping my interest but I could never figure out why but it’s because of the lack of fear and thrill in the games. What comes to mind when I think of cosy