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Showing posts with the label Week 3

Feedback Strategies

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I read Be a Mirror as my first article "When students develop a growth mindset about their reading ability, they believe that their hard work, struggle, and opportunities for problem solving are all important and valuable parts of the learning process. When students develop a fixed mindset about their ability, they believe their reading level, skill level, and proficiency are static and not much can be done to change them. With a fixed mindset comes resistance to working hard and putting extra effort in because there is really no point."   I feel like this is a problem that everybody goes through and that you get to a point where you feel like you can not improve anymore and that you begin to stagnate that will also become very frustrating for yourself as you are used to improvement and this can cause frustration and lack of belief in ones skills or ability's. Feedback can help with this as it can help be that push in the right direction if the feedback is given correctly...

Game Idea Research

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The idea I am focusing in on is a hamster who has escaped the house from its owner in a hamster ball and is exploring the outside world for the first time. Some mechanics I was thinking of having is an attack against enemy's like cats and animal control. Im not sure what I would do as the attack move though as there are many ways I could do it. I could do a similar one to sonic the hedgehog and spin fast or jump on top of them. I could also give him a weapon which would be easier to do probably. Another mechanic is that the hamster ball can act as a barrier/ second life like in mario when he gets bigger from eating a mushroom. I feel like it would be a good and interesting mechanic to add as it will enable me to make the game more difficult.The last mechanic is a simple one but it gives an objective to the game which is for the h amster to collect something around the map. What the character would be based on Source

Unity Tutorial 02

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The file setup can be tedious creating empty after empty. It was a little confusing to get my head around it but after a while it made sense to do it. The coding is getting a lot easier and I'm beginning to get a feel for it the more I do it. Its useful that the water is pre built into the unity programme. Its a useful. I find the shortcuts are a great help with working at a fast pace. I was originally worried about the look (as much as Shaun told us not to) as I felt it looked too rpg/mmo like, But after seeing how much you can change the textures and overall look of things in the game it put those worries to the back of my mind. The crosshair makes it feel a lot more like a game. As before it felt like a simulator rather than a game for some reason. It might due to the fact that we are so used to having a crosshair in a game thats a first person game. The ray casting was a little harder to grasp but after going over that part in the tutorial a few times it helped me understand. I...

Game Elements

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We should expand our vocabulary in the use of describing games in games design and about the overall game. We use "That was fun" or "I don't know, that wasn't much fun" instead we should be dissecting the game into the fundamentals and components of it and talk about what works and what doesn't and explain your thoughts on why. But because a game can be so brad this can be a daunting challenge and seems like you don't know where to start. Design has struggled to to evolve as much as its counter parts due to the lacks of ability to critique it. Designs have been similar in games for the past few years with not much of a leap in the graphics. This could be due to people not being open for change and appreciate the nostalgia almost or they're too used to it. It may also be down to the fact that the technology has advanced for graphics to get better and change but it can be very costly and a lot designers are catering to a broad spectrum of people. T...